Category Archives: Leonardo’s Corner

Modelling Natural Patterns and Forms II: (Easter) Eggs

When you start with a portrait and search for a pure form, a clear volume, through successive eliminations, you arrive inevitably at the egg. Likewise, starting with the egg and following the same process in reverse, one finishes with the portrait. PABLO PICASSO Easter … Continue reading

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I Primi 150 Anni della Tavola Periodica degli Elementi

Che la nobiltà dell’Uomo, acquisita in cento secoli di prove e di errori, era consistita nel farsi signore della materia, e che io mi ero iscritto a Chimica perché a questa nobiltà mi volevo mantenere fedele. Che vincere la materia … Continue reading

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Retro Programming II: the Amiga and the computational beauty of the leaf

In my archeological exploration of old computer files, I came across to another simple but interesting Amiga Basic program that I programmed in 1989. It is named “Foglie”, the Italian name for leaves.

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Awk Programming III: the One-Dimensional Cellular Automaton

Cellular automata (CA) is a vast and interesting topic of computer science and mathematics with important applications in many areas of science.

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Leaf Mines: Life in (almost) Two Dimensions

The pigmy moths of the family Nepticulidae are the smallest Lepidoptera.

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La programmazione in Awk II: Life in a Shell

  Il gioco Life fu inventato negli anni ’70 dal prolifico matematico John H. Conway (vedi [5] per la sua biografia) ed è diventato famoso dopo la pubblicazione di Martin Gardner nella sua rubrica di matematica amatoriale sulla rivista Scientific … Continue reading

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Awk Programming II: Life in a Shell

The game of Life was invented in the ’70 by the prolific mathematician John H. Conway (see [5] for his biography).  It becomes famous after Martin Gardner wrote about in his famous column in the Scientific American magazine [1,2].  

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